Difference between revisions of "AMOS:Games Created With AMOS part 2"

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(Puzcat: added download link)
(Added Green 5)
 
(15 intermediate revisions by the same user not shown)
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[[Image:NoScreenshot.png|left|thumb]]
 
[[Image:NoScreenshot.png|left|thumb]]
 
===[[games:Genesia|Genesia]]===
 
===[[games:Genesia|Genesia]]===
 +
<br clear=all />
 +
 +
 +
[[Image:Green5-Ingame.png|left|thumb]]
 +
===[[games:Green 5|Green 5]]===
 +
(by Mark Judge)
 +
* 2D platform game, similar to Flashback and Another World
 +
* Demo version is on 1 disk
 +
* Full game originally for 4 disks, but later crammed onto 3 disks
 +
* [http://www.amigacoding.com/index.php/File:Green5-Title.png Title screen]
 
<br clear=all />
 
<br clear=all />
  
Line 102: Line 112:
  
  
[[Image:NoScreenshot.png|left|thumb]]
+
[[Image:Interlock.png|left|thumb]]
 
===[[games:Interlock|Interlock]]===
 
===[[games:Interlock|Interlock]]===
(by M. Mainwood)
+
(by Mark Mainwood, distributed by F1 Licenseware)
 +
* Devised and programmed by Mark Mainwood
 +
* Available on Amiga Format #36 (July 1992) disk 2
 
<br clear=all />
 
<br clear=all />
  
Line 116: Line 128:
 
[[Image:NoScreenshot.png|left|thumb]]
 
[[Image:NoScreenshot.png|left|thumb]]
 
===[[games:International Golf|International Golf]]===
 
===[[games:International Golf|International Golf]]===
 +
<br clear=all />
 +
 +
 +
[[Image:JetSetWilly97.png|left|thumb]]
 +
===[[games:Jet Set Willy 97|Jet Set Willy 97]]===
 +
(by Sam Beckett / cELLBLOCK4!, in 1997)
 +
* Platform game
 +
* Coding & Graphics: Sam Beckett
 +
* Music: Flash & Ecstasy
 +
* Design: Sharkbyte Software
 +
* Betatesters: Flash & Gonzo
 +
* Version 1.2 available from [http://aminet.net/package/game/jump/JetSet97_12 Aminet]
 
<br clear=all />
 
<br clear=all />
  
Line 130: Line 154:
 
* Available on F1 Licenseware disk 10, or CD Vol. 1<BR>(F1CD:DISKS/010.DMS or F1CD:F1_RUNNABLE/1-10)
 
* Available on F1 Licenseware disk 10, or CD Vol. 1<BR>(F1CD:DISKS/010.DMS or F1CD:F1_RUNNABLE/1-10)
 
* [http://amigacoding.com/index.php/Image:KarateMaster-Title.png Title screen image]
 
* [http://amigacoding.com/index.php/Image:KarateMaster-Title.png Title screen image]
 +
<br clear=left />
 +
 +
 +
[[Image:KingdomOfSteam_Level1.png|left|thumb]]
 +
===[[games:Kingdom Of Steam|Kingdom Of Steam]]===
 +
(by Brian Bell, Chris Clarke and Hydro)
 +
* Programming: Brian Bell, Game Design & Graphics: Chris Clarke, Music: Hydro
 +
* Made using Reality Game Engine (which is coded in AMOS)
 +
* Side-scrolling shoot'em up
 +
* English Amiga Board page [http://eab.abime.net/showthread.php?t=78843 here]
 
<br clear=left />
 
<br clear=left />
  
Line 159: Line 193:
 
===[[games:LeapingLarry|Leaping Larry]]===
 
===[[games:LeapingLarry|Leaping Larry]]===
 
(made in 1991)
 
(made in 1991)
 +
<br clear=left />
 +
 +
 +
[[Image:LegionsOfDawn-Level1.png|left|thumb]]
 +
===[[games:LegionsOfDawn|Legions Of Dawn]]===
 +
(by Andrew Campbell, distributed by F1 Licenseware)
 +
* First person shooter
 +
* [http://aminet.net/search?query=lodawn Demo] available on Aminet
 +
* [http://www.amigacoding.com/index.php/File:LegionsOfDawn-Title.png Title screen]
 
<br clear=left />
 
<br clear=left />
  
Line 219: Line 262:
 
* A .zip containing an ADF file of the game, and AMOS sourcecode can be found [http://endavid.com/lists/works.html here].
 
* A .zip containing an ADF file of the game, and AMOS sourcecode can be found [http://endavid.com/lists/works.html here].
 
* Additional game images: [http://amigacoding.com/index.php/Image:MayYam2-p2.png 1st Area], [http://amigacoding.com/index.php/Image:MayYam2-p3.png bonus area], [http://amigacoding.com/index.php/Image:MayYam2-p4.png 2nd area]
 
* Additional game images: [http://amigacoding.com/index.php/Image:MayYam2-p2.png 1st Area], [http://amigacoding.com/index.php/Image:MayYam2-p3.png bonus area], [http://amigacoding.com/index.php/Image:MayYam2-p4.png 2nd area]
 +
<br clear=left />
 +
 +
 +
[[Image:MazeHunter-Stage1-3.png|left|thumb]]
 +
===[[games:Maze Hunter|Maze Hunter]]===
 +
(by Frederic Cordier, Fireworks Software in 1993)
 +
* [http://amigacoding.com/index.php/Image:MazeHunter-Title.png Title screen]
 
<br clear=left />
 
<br clear=left />
  
Line 244: Line 294:
 
* [http://aminet.net/package/dev/amos/AllPlaton Sourcecode on Aminet]
 
* [http://aminet.net/package/dev/amos/AllPlaton Sourcecode on Aminet]
 
* [http://www.platon42.de/download.html#megatron Website of the author]
 
* [http://www.platon42.de/download.html#megatron Website of the author]
 +
<br clear=left />
 +
 +
 +
[[Image:MeteorDefender.png|left|thumb]]
 +
===[[games:Meteor Defender|Meteor Defender]]===
 +
(By Ecalius Software, in 2015)
 +
* Available on the [http://eab.abime.net/showthread.php?p=1018852#post1018852 English Amiga Board]
 
<br clear=left />
 
<br clear=left />
  
Line 251: Line 308:
 
(by John Ingham (Transvamp Productions), distributed by F1 Licenseware)
 
(by John Ingham (Transvamp Productions), distributed by F1 Licenseware)
 
* Version released 16 July 1994 available on F1 Licenseware disk 36, or F1 CD Vol. 1<BR>(F1CD:DISKS/036.DMS or F1CD:F1_RUNNABLE/31-40)
 
* Version released 16 July 1994 available on F1 Licenseware disk 36, or F1 CD Vol. 1<BR>(F1CD:DISKS/036.DMS or F1CD:F1_RUNNABLE/31-40)
 +
<br clear=left />
 +
 +
 +
[[Image:NeverEndingColouringBook.png|left|thumb]]
 +
===[[games:NeverEndingCB|Never Ending Colouring Book]]===
 +
(by Deano, in 1993)
 +
* ST programming by Tony Greenwood
 +
* Graphics by Tonesoft
 +
* Available on [http://aminet.net/search?query=necb Aminet] and includes AMOS source code
 
<br clear=left />
 
<br clear=left />
  
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===[[games:Oblidox|Oblidox V1.0]]===
 
===[[games:Oblidox|Oblidox V1.0]]===
 
(by Pete Cox, in 1992)
 
(by Pete Cox, in 1992)
 +
<br clear=left />
 +
 +
 +
[[Image:Obstickle-Ingame.png|left|thumb]]
 +
===[[games:Obstickle|Obstickle]]===
 +
(by Malcolm Lavery, distributed by F1 Licenseware)
 +
* Platform game
 +
* Password system to access each level
 +
* Available on F1 Licenseware disk 76, and F1 Licenseware CD Volume 1
 
<br clear=left />
 
<br clear=left />
  
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[[Image:NoScreenshot.png|left|thumb]]
+
[[Image:OperationLemming-Level4.png|left|thumb]]
===[[games:Operation Lemmings|Operation Lemmings]]===
+
===[[games:Operation Lemming|Operation Lemming]]===
 +
(by Chris Foote)
 +
* Programming by Chris Foote
 +
* Graphics by Chris Foote and Ken Evans
 +
* Music by Janne Leinonen (Jol005x)
 +
* Play testing by Richard Lloyd
 +
* Must run on 68000 CPU - anything faster causes crashes and/or corrupt graphics
 
* [http://hol.abime.net/5385 Entry on Hall of Light]
 
* [http://hol.abime.net/5385 Entry on Hall of Light]
 
* [http://amiga.emucamp.com/operationlemm.htm Entry on Ami Sector One] (with download)
 
* [http://amiga.emucamp.com/operationlemm.htm Entry on Ami Sector One] (with download)
 +
<br clear=all />
 +
 +
 +
[[Image:Oubliette-Level1.png|left|thumb]]
 +
===[[games:Oubliette|Oubliette]]===
 +
(by James Wilkinson, in 2016)
 +
* Available on [http://aminet.net/search?query=oubliette Aminet]
 +
* [http://www.amigacoding.com/index.php/File:Oubliette-Title.png Title screen]
 
<br clear=all />
 
<br clear=all />
  
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* [http://hol.abime.net/5180 Entry on Hall of Light]
 
* [http://hol.abime.net/5180 Entry on Hall of Light]
 
<br clear=all />
 
<br clear=all />
 +
 +
 +
[[Image:Picross-Level7.png|left|thumb]]
 +
===[[games:Picross|Picross]]===
 +
(by David Eriksson, of FX)
 +
* Patrik Axelsson helped optimize game code.
 +
* Tobias Soderlund helped with some levels and suggestions.
 +
* [http://aminet.net/search?query=picross Picross Demo] is available on Aminet.
 +
* [http://amigacoding.com/index.php/Image:Picross-Title.png Title screen]
 +
<br clear=left />
  
  
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(by Andrew Crowe)
 
(by Andrew Crowe)
 
* [http://aminet.net/search?query=pictris Pictris Demo] is available on Aminet.
 
* [http://aminet.net/search?query=pictris Pictris Demo] is available on Aminet.
 +
<br clear=left />
 +
 +
 +
[[Image:PieBill_ingame.png|left|thumb]]
 +
===[[games:Pie-A-Bill-O-Matic|Pie-A-Bill-O-Matic]]===
 +
(by THY)
 +
* Game is available on Aminet [http://aminet.net/search?query=piebill here]
 +
* [http://amigacoding.com/index.php/Image:PieBill_title.png Title screen]
 +
<br clear=left />
 +
 +
 +
[[Image:Plat-Man_screen1.png|left|thumb]]
 +
===[[games:Plat-Man|Plat-Man]]===
 +
(by Frentic Software, 1995)
 +
* Platform game base on characters featured in the Pac-Man game.
 +
* Game is available on Aminet [http://aminet.net/search?query=PlatMan here]
 +
* [http://amigacoding.com/index.php/Image:Plat-Man_title.png Title screen]
 +
<br clear=left />
 +
 +
 +
[[Image:Plouf-Ingame.png|left|thumb]]
 +
===[[games:Plouf|Plouf]]===
 +
(by Aurélien Gâteau)
 +
* Game available [http://agateau.com/2013/plouf/ here]
 +
* Source code [https://github.com/agateau/plouf here]
 +
* [http://amigacoding.com/index.php/Image:Plouf-Title.png Title screen]
 +
<br clear=left />
 +
 +
 +
[[Image:PokerMania-Ingame.png|left|thumb]]
 +
===[[games:Poker Mania|Poker Mania]]===
 +
(by Andy Green, Green Lizard Productions)
 +
* (C) 1994 A.M.G.
 +
* All code, graphics and sound (C) 1995
 +
* Needs 1MB chip RAM and 68020+ CPU to run (to avoid 8000 0004 error)
 +
* [http://amigacoding.com/index.php/Image:PokerMania-Title.png Title screen]
 
<br clear=left />
 
<br clear=left />
  
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[[Image:Prototype.png|left|thumb]]
 
[[Image:Prototype.png|left|thumb]]
 
===[[games:Prototype|Prototype]]===
 
===[[games:Prototype|Prototype]]===
(by ?, distributed by F1 Licenseware)
+
(by Christopher Caleb in 1997, distributed by F1 Licenseware)
 +
* Programmed by Christopher Caleb, Graphics by Alan Caleb, Music by Simon Sinclair, Sound Sampling by Christopher Caleb, Alan Caleb and Simon Sinclair, Vocal Performance by Simon Sinclair
 
* [http://aminet.net/search?query=proto Prototype demo] is available on Aminet.
 
* [http://aminet.net/search?query=proto Prototype demo] is available on Aminet.
 +
<br clear=left />
 +
 +
 +
[[Image:PubCrawl_level3.png|left|thumb]]
 +
===[[games:Pub Crawl|Pub Crawl]]===
 +
(by Volvo 0ne in 1995)
 +
* Collect the drinks whilst avoiding the bad guys.
 +
* Half-finished game released as-is in 2015 on English Amiga Board [http://eab.abime.net/showthread.php?t=80146 here].
 
<br clear=left />
 
<br clear=left />
  
Line 316: Line 460:
 
* Released in 2015, the game and source code are available [http://www.glastonbridge.co.uk/mrbeanbag/downloads/PuzCat.zip here]
 
* Released in 2015, the game and source code are available [http://www.glastonbridge.co.uk/mrbeanbag/downloads/PuzCat.zip here]
 
* [http://amigacoding.gamecult.eu/index.php/Image:Puzcat_title.png Title Screen Image]
 
* [http://amigacoding.gamecult.eu/index.php/Image:Puzcat_title.png Title Screen Image]
 +
<br clear=left />
 +
 +
 +
[[Image:Revolution.png|left|thumb]]
 +
===[[games:Revolution|Revolution]]===
 +
(by Keith Bugeja & Colin Vella)
 +
* Puzzle game
 +
* Available on Amiga Computing September 1992 coverdisk
 
<br clear=left />
 
<br clear=left />
  
  
 
[[Image:NoScreenshot.png|left|thumb]]
 
[[Image:NoScreenshot.png|left|thumb]]
 
 
===[[games:RoachMotel|Roach Motel]]===
 
===[[games:RoachMotel|Roach Motel]]===
 
Type: Platform<br />
 
Type: Platform<br />

Latest revision as of 21:58, 25 May 2016


Fight-Ingame.png

Fight

(by Erico Patricio Monteiro)

  • King Of Fighters style 2D beat'em up for 1 or 2 players.
  • Only 4 levels and 3 characters as the game is left unfinished! (But very playable)
  • Fight is available on Aminet.



FightingSpirit.JPG

Fighting Spirit

(by Sylvain Zangiacomi)



ForestFight.JPG

Forest Fight

(by Sylvain Zangiacomi)



Formula1Challenge.png

Formula One Challenge

(by Steven Rennocks (Amivision Software), 1990-92,
distributed by F1 Licenseware)

  • Music by: Leon Poole; help from: Leon Poole,
    David Rennocks & James Carr
  • Formula One management simulation game.
  • V2 available on F1 Licenseware disk 34, or CD Vol. 1
    (F1CD:DISKS/034.DMS or F1CD:F1_RUNNABLE/31-40)



Fortress battle.png

Fortress

(by Lee Bamber, Malcolm Bamber, Samurai Sword and Digital Ninja, distributed by F1 Licenseware)

  • Demo available on Amiga Format CD 1
    (AFCD1:Licenseware/F1 Licenseware/Demos)
  • Full game available on F1 Licenseware disk 7, or F1 CD Vol. 1
    (F1CD:DISKS/007.DMS or F1CD:F1_RUNNABLE/1-10)
  • Amiga 500 version on F1 Licenseware disk 30, or F1 CD Vol. 1
    (F1CD:DISKS/30.DMS or F1CD:F1_RUNNABLE/21-30/)
  • Title Screen Image



FrontalAssault.GIF

Frontal Assault

Scorched Earth / Worms clone



NoScreenshot.png

Genesia



Green5-Ingame.png

Green 5

(by Mark Judge)

  • 2D platform game, similar to Flashback and Another World
  • Demo version is on 1 disk
  • Full game originally for 4 disks, but later crammed onto 3 disks
  • Title screen



NoScreenshot.png

Hanniss 5



HenrysHouse-Garden.png

Henry's House

(by State Of The Art, distributed by F1 Licenseware)

  • 2D platform game with 5 main levels.
  • Source code available on the first disk.
  • Available on F1 Licenseware disks 40a & 40b, or F1 CD Vol. 1
    (F1CD:DISKS/40a.DMS and F1CD:DISKS/40b.DMS, or F1CD:F1_RUNNABLE/31-40)
  • More images:Freezer bonus area, Kitchen, Title screen.



NoScreenshot.png

Hillsea Lido

(commercial game, distributed by Vulcan)


HousyHousySuperBingo.png

Housy Housy Super Bingo

(by John Ingham (Transvamp), distributed by F1 Licenseware)

  • Random bingo number generator (with speech by John and Julie)
  • Version 2, 17th July 1994, available on F1 Licenseware disk 37 or F1CD Volume 1
    (F1CD:DISKS/037.DMS or F1CD:F1_RUNNABLE/31-40)



Impact-Ingame.png

Impact

(by S. Pullinger, D. Robb & B. Carr (Kids Stuff) in 1994, distributed by F1 Licenseware)

  • Overhead car game where the aim is to crash into your opponents!
  • Requires 1MB of RAM.
  • Impact V2 is available on F1 Licenseware disk 20, or CD Vol. 1
    (F1CD:DISKS/020.DMS or F1CD:F1_RUNNABLE/11-20)



NoScreenshot.png

Imperator

(by Bernie Noel)


Interlock.png

Interlock

(by Mark Mainwood, distributed by F1 Licenseware)

  • Devised and programmed by Mark Mainwood
  • Available on Amiga Format #36 (July 1992) disk 2



NoScreenshot.png

International Cricket 2

(by Paul Dowers, in 1992)


NoScreenshot.png

International Golf



JetSetWilly97.png

Jet Set Willy 97

(by Sam Beckett / cELLBLOCK4!, in 1997)

  • Platform game
  • Coding & Graphics: Sam Beckett
  • Music: Flash & Ecstasy
  • Design: Sharkbyte Software
  • Betatesters: Flash & Gonzo
  • Version 1.2 available from Aminet



NoScreenshot.png

Jet Strike



KarateMaster-Ingame.png

Karate Master

(by Rob Maddison in 1994, distributed by F1 Licenseware)

  • Martial arts fighting game for 1 or 2 players.
  • Available on F1 Licenseware disk 10, or CD Vol. 1
    (F1CD:DISKS/010.DMS or F1CD:F1_RUNNABLE/1-10)
  • Title screen image



KingdomOfSteam Level1.png

Kingdom Of Steam

(by Brian Bell, Chris Clarke and Hydro)

  • Programming: Brian Bell, Game Design & Graphics: Chris Clarke, Music: Hydro
  • Made using Reality Game Engine (which is coded in AMOS)
  • Side-scrolling shoot'em up
  • English Amiga Board page here



Knights-InGame.png

Knights

(By Reaper 1993-1994)

  • Requires around 1MB of RAM
  • Version 2.42 available on Aminet
  • Some source code and images available on Aminet


NoScreenshot.png

Knockout 1/2

(by Ben Wyatt in 1996)

On the 'Amiga Classix 2' CD
Find the game, extra cars and extra sames on Aminet: http://aminet.net/search?query=knockout



NoScreenshot.png

Labyrinth 2

(made in 1997)


NoScreenshot.png

Leaping Larry

(made in 1991)


LegionsOfDawn-Level1.png

Legions Of Dawn

(by Andrew Campbell, distributed by F1 Licenseware)



LethalFormula area1.png

Lethal Formula

(by D.T.O Software & E.W.Clay, distributed by F1 Licenseware)

  • Created using GR.A.C V2 (Graphical Adventure Creator)
  • Full game available on Amiga Format CD 1
    (AFCD1:Licenseware/F1 Licenseware/Complete_Packages)
  • Title Screen Image



NoScreenshot.png

Little Boulder In Diamonds Land

(made in 1992)


NoScreenshot.png

Lost On Parrott Island Adventure



NoScreenshot.png

Lunar Death V1

(by Payton White)

  • NTSC game.



MathsMonkey.png

Maths Monkey

(by Gina Mears, in 1994, distributed by F1 Licenseware)

  • Educational fun for kids.
  • Available on F1 Licenseware disk 24, or F1CD Volume 1
    (F1CD:DISKS/24.DMS or F1CD:F1_RUNNABLE/21-30)



MayYam1-Title.png

May & Yam 1

(by David Gavilan, 1993)

  • Game similar to Pang! in that you destroy all the balls to complete the level.
  • 2 Player only - though 1 player can play it after letting P2 use up all their lives!
  • Every few levels you get a new background (15 different backgrounds in total)
  • There is also a hidden bonus level too!
  • A .zip containing an ADF file of the game, and AMOS sourcecode can be found here.
  • Additional game images: 1st Area, 2nd area, 3rd area, 4th area, 5th area



MayYam2-Title.png

May & Yam 2

(by David Gavilan, 1996)

  • Completely different game to May & Yam 1. In this game you collect icons in each level.
  • 1 or 2 player option.
  • Passwords to access later levels.
  • Every few levels you get a new background (13 different backgrounds in total)
  • There is also a hidden bonus level too!
  • A .zip containing an ADF file of the game, and AMOS sourcecode can be found here.
  • Additional game images: 1st Area, bonus area, 2nd area



MazeHunter-Stage1-3.png

Maze Hunter

(by Frederic Cordier, Fireworks Software in 1993)



MazeMadness.png

Maze Madness

(by Ben C. Gaunt in 1994, distributed by F1 Licenseware)

  • Maze game, with teleports and various power-ups.
  • Available on F1 Licenseware disk 46, or F1CD Vol. 1
    (F1CD:DISKS/046.DMS or F1CD:F1_RUNNABLE/41-50)



MegaBlock2.JPG

Megablock 2

(by Dominic Ramsey)



NoScreenshot.png

MegaTron

Features on the coverdisk of 'The One Amiga 46 (Jul 1992, disk B)'



MeteorDefender.png

Meteor Defender

(By Ecalius Software, in 2015)



MoneyCascadePFM.png

Money Cascade Professional Fruit Machine

(by John Ingham (Transvamp Productions), distributed by F1 Licenseware)

  • Version released 16 July 1994 available on F1 Licenseware disk 36, or F1 CD Vol. 1
    (F1CD:DISKS/036.DMS or F1CD:F1_RUNNABLE/31-40)



NeverEndingColouringBook.png

Never Ending Colouring Book

(by Deano, in 1993)

  • ST programming by Tony Greenwood
  • Graphics by Tonesoft
  • Available on Aminet and includes AMOS source code



NoScreenshot.png

Oblidox V1.0

(by Pete Cox, in 1992)


Obstickle-Ingame.png

Obstickle

(by Malcolm Lavery, distributed by F1 Licenseware)

  • Platform game
  • Password system to access each level
  • Available on F1 Licenseware disk 76, and F1 Licenseware CD Volume 1



NoScreenshot.png

Okey

(by K. Kulcu and T. Taylor, in 1991)


OperationLemming-Level4.png

Operation Lemming

(by Chris Foote)

  • Programming by Chris Foote
  • Graphics by Chris Foote and Ken Evans
  • Music by Janne Leinonen (Jol005x)
  • Play testing by Richard Lloyd
  • Must run on 68000 CPU - anything faster causes crashes and/or corrupt graphics
  • Entry on Hall of Light
  • Entry on Ami Sector One (with download)



Oubliette-Level1.png

Oubliette

(by James Wilkinson, in 2016)



NoScreenshot.png

Paragon

(by Depeche Software (now Testaware?), in 1991)
Logical boardgame for two players. It's a bit like four in a row, but instead each player has to recreate a given shape.



NoScreenshot.png

Phuk the world



Picross-Level7.png

Picross

(by David Eriksson, of FX)

  • Patrik Axelsson helped optimize game code.
  • Tobias Soderlund helped with some levels and suggestions.
  • Picross Demo is available on Aminet.
  • Title screen



NoScreenshot.png

Pictris

(by Andrew Crowe)



PieBill ingame.png

Pie-A-Bill-O-Matic

(by THY)



Plat-Man screen1.png

Plat-Man

(by Frentic Software, 1995)

  • Platform game base on characters featured in the Pac-Man game.
  • Game is available on Aminet here
  • Title screen



Plouf-Ingame.png

Plouf

(by Aurélien Gâteau)



PokerMania-Ingame.png

Poker Mania

(by Andy Green, Green Lizard Productions)

  • (C) 1994 A.M.G.
  • All code, graphics and sound (C) 1995
  • Needs 1MB chip RAM and 68020+ CPU to run (to avoid 8000 0004 error)
  • Title screen



Prototype.png

Prototype

(by Christopher Caleb in 1997, distributed by F1 Licenseware)

  • Programmed by Christopher Caleb, Graphics by Alan Caleb, Music by Simon Sinclair, Sound Sampling by Christopher Caleb, Alan Caleb and Simon Sinclair, Vocal Performance by Simon Sinclair
  • Prototype demo is available on Aminet.



PubCrawl level3.png

Pub Crawl

(by Volvo 0ne in 1995)

  • Collect the drinks whilst avoiding the bad guys.
  • Half-finished game released as-is in 2015 on English Amiga Board here.



Punter race.png

Punter

(Design & Coding by Steve Bye, Graphics by: Belinda Bye, distributed by F1 Licenseware)

  • Punter 3.2 demo, finished 2nd Feb 1996, available on Amiga Format CD 1
    (AFCD1:Licenseware/F1 Licenseware/Demos)
  • Title Screen Image



Puzcat level2.png

Puzcat

(Design, Coding and Graphics by Amy Worthington)

  • Fun platformer
  • Collect the mice whilst avoiding the dogs
  • Released in 2015, the game and source code are available here
  • Title Screen Image



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Revolution

(by Keith Bugeja & Colin Vella)

  • Puzzle game
  • Available on Amiga Computing September 1992 coverdisk



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Roach Motel

Type: Platform
Goal: object is to kill all the roaches



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Reaxxion

(by Mike Archer, distributed by Amiga User International in 1996)


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Relics Of Deldroneye

(by Lee Bamber)



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Relics Of Deldroneye 2 - Return to Zantis

(by Christopher & Lee Bamber, Steve Gane and The Digital Ninja Network, distributed by F1 Licenseware)