Difference between revisions of "NatAmi"

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(New page: ==Sources== * [http://www.natami.net/ NatAmiga website] * [http://www.amigahistory.co.uk/natami.html AmigaHistory.co.uk - NatAmi] * 12-jan-2008 - a prototype of NatAmi was presented at ger...)
 
(list of features of NatAmi's superAGA)
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NatAmi is a project which aims to create a successor to the AGA Amiga's.
 +
It will be compatible, but it's aim will be to update (faster, more features) instead of 100% compatibility like Minimig.
 +
 +
 +
Features:
 +
* SuperAGA
 +
** has all the features of the original Commodore AMIGA AGA, but it is about 100 times faster
 +
** 32-bit (copper/blitter)
 +
** higher resolution , more colordepth and 3D acceleration
 +
** All modes flickerfixed to have both TC and VGA out
 +
** Video in / Audio in
 +
** Resolution of 1280x1024 in 32bit
 +
** Much faster Blitter (100 times faster)
 +
** PLANAR modes and new color modes 8Bit Chunky, 16Bit Hicolor, 32 Bit Truecolor
 +
** 3D acceleration with Antialiasing
 +
** Paula with 24 Bit Audio
 +
 +
 +
quote from the NatAmi website:
 +
<code><pre>
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The first requirement is that NatAmi will be a stable running system according
 +
to the features documented and described in the HRM. After that, certain
 +
extensions will be made for an up-to-date multimedia-system. Great care will be
 +
taken to implement them in true amiga-style.
 +
 +
With the NatAmi I am building a COMPATIBLE machine. Compatible is ment
 +
regarding to the amiga philosopy, not to restrains of old implementations.
 +
</pre></code>
 +
 +
 +
quote from a forum post:
 +
<code><pre>
 +
Natami has a chip that we call "SuperAGA" it has all the features of the original Commodore AMIGA AGA, but it is about 100 times faster. And SuperAGA includes some new features like higher resolution , more colordepth and 3D acceleration.
 +
</pre></code>
 +
 +
 
==Sources==
 
==Sources==
 
* [http://www.natami.net/ NatAmiga website]
 
* [http://www.natami.net/ NatAmiga website]
Line 4: Line 40:
 
* 12-jan-2008 - a prototype of NatAmi was presented at german Amiga Meeting MeKa 2008
 
* 12-jan-2008 - a prototype of NatAmi was presented at german Amiga Meeting MeKa 2008
 
** [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=25243&forum=16 Comments from someone who has seen the NatAmi in action]
 
** [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=25243&forum=16 Comments from someone who has seen the NatAmi in action]
 +
* 6-mar-2008 - [http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=25671&forum=9&start=20&viewmode=flat&order=0 discussion in which features of NatAmi are listed]

Revision as of 00:49, 9 March 2008

NatAmi is a project which aims to create a successor to the AGA Amiga's. It will be compatible, but it's aim will be to update (faster, more features) instead of 100% compatibility like Minimig.


Features:

  • SuperAGA
    • has all the features of the original Commodore AMIGA AGA, but it is about 100 times faster
    • 32-bit (copper/blitter)
    • higher resolution , more colordepth and 3D acceleration
    • All modes flickerfixed to have both TC and VGA out
    • Video in / Audio in
    • Resolution of 1280x1024 in 32bit
    • Much faster Blitter (100 times faster)
    • PLANAR modes and new color modes 8Bit Chunky, 16Bit Hicolor, 32 Bit Truecolor
    • 3D acceleration with Antialiasing
    • Paula with 24 Bit Audio


quote from the NatAmi website:

The first requirement is that NatAmi will be a stable running system according 
to the features documented and described in the HRM. After that, certain 
extensions will be made for an up-to-date multimedia-system. Great care will be 
taken to implement them in true amiga-style. 

With the NatAmi I am building a COMPATIBLE machine. Compatible is ment 
regarding to the amiga philosopy, not to restrains of old implementations. 


quote from a forum post:

Natami has a chip that we call "SuperAGA" it has all the features of the original Commodore AMIGA AGA, but it is about 100 times faster. And SuperAGA includes some new features like higher resolution , more colordepth and 3D acceleration.


Sources