Difference between revisions of "AMOS:Bugs"
Spellcoder (talk | contribs) (many if's -> many *else*if's causes problems with the compiler) |
Spellcoder (talk | contribs) (more bug stuff) |
||
Line 4: | Line 4: | ||
− | == | + | ==Various== |
− | + | * [[AMOS:bug Input|if text from Input command reacher right side of screen, AMOS will freeze for a while]] | |
− | |||
− | |||
− | + | ==Math bugs== | |
− | + | * [[AMOS:bug Mod|remainder of mod should be negative if given number is negative]]<br />When in R=V mod D, R is a negative number, the resulting number should be <1. However the result is allways positive.<br />(tested in AMOSPro V2.00, with integers and floating-point numbers) | |
− | |||
− | |||
− | + | ==Editor bugs== | |
− | + | * Editor will change %111111111111111111111111111111111 (33 bits) into 1111111111<br />(Discovered by Spellcoder, 24 sep 2007)<br /> | |
− | + | <br />33 bits will overflow AMOS's 32 bits numers, but why it changes the numer into 1111111111 I can't fanthom. | |
− | |||
− | (Discovered by Spellcoder, 24 sep 2007)<br /> | ||
− | |||
− |
Revision as of 20:58, 28 September 2007
Contents
Compiler bugs
- many elseif's causes problems with the AMOS(Pro) compiler?
- many data statements causes problems with the AMOS(Pro) compiler?
Various
Math bugs
- remainder of mod should be negative if given number is negative
When in R=V mod D, R is a negative number, the resulting number should be <1. However the result is allways positive.
(tested in AMOSPro V2.00, with integers and floating-point numbers)
Editor bugs
- Editor will change %111111111111111111111111111111111 (33 bits) into 1111111111
(Discovered by Spellcoder, 24 sep 2007)
33 bits will overflow AMOS's 32 bits numers, but why it changes the numer into 1111111111 I can't fanthom.