AMOSi:Sprite
Revision as of 02:45, 17 November 2007 by Spellcoder (talk | contribs) (Extracted from the AMOSPro V2.00 helpfile)
an example can be found on AMOSPro_Tutorial:Tutorials/Hardware_Sprites.AMOS
Sprite s,hx,hy,image
Loads sprite s with your image and positions it at your selected HARDWARE coordinates x,y.
The sprite number s can be anything from 0 to 63.
Sprites 0 to 7 generate hardware sprites
numbers 8 through 63 use computed sprites.