AMOSi:Sprite

From Amiga Coding
Revision as of 01:51, 17 November 2007 by Spellcoder (talk | contribs) (1 revision(s))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

an example can be found on AMOSPro_Tutorial:Tutorials/Hardware_Sprites.AMOS


Sprite s,hx,hy,image

Loads sprite s with your image and positions it at your selected HARDWARE coordinates x,y.


The sprite number s can be anything from 0 to 63.


Sprites 0 to 7 generate hardware sprites


numbers 8 through 63 use computed sprites.